/ BIO

I’m a a designer, writer, researcher, and educator. I’m currently an Associate Professor at the Georgia Institute of Technology, with appointments in the School of Interactive Computing and the School of Literature, Media, and Communication, and I direct the Experimental Civics Studio.

My work combines methods and theories from design, the social sciences, and the humanities to explore the social and political qualities of computing. I’m committed to engaged scholarship and I partner with communities, civil society, government, and industry throughout my work.

Currently, I’m interested in three broad questions:

What is democracy after computing? How do diverse communities make use of data to achieve social and political ends, and how do their practices of data work prefigure new forms of civics?

What new cultures of computing are needed for the Anthropocene? How can we refigure the invention, consumption, and use of computing amid climate change?

What other worlds of design are possible? How can we cultivate diverse, non-normative pedagogies and practices of design? How can we work towards an expanded field of design?

I publish regularly in design, science and technology studies, and human-computer interaction journals and conference proceedings. My first book, Adversarial Design, is part of the Design Thinking, Design Theory series at MIT Press. I am also a co-editor of the MIT Press journal Design Issues. My experimental design work has been exhibited and supported by the ZKM (Center for Art & Media, Karlsruhe), Grey Area Foundation for the Arts (San Francisco), Times Square Arts Alliance, Science Gallery Dublin, and the Walker Arts Center (Minneapolis).

I earned a Ph.D. in Design from Carnegie Mellon University (2006). From 2006 – 2007 I was a post-doctoral fellow at Carnegie Mellon University with joint appointments in the Studio for Creative Inquiry and the Center for the Arts in Society.